Ubisoft

France|FY2024|Auditor: Forvis Mazars|View original report →

ESRS 2General Disclosures

GOV-1The role of the administrative, management and supervisory bodies
Reported

The role of the administrative, management and supervisory bodies is detailed in section 4 Corporate Governance of the report. The Board of Directors exercises its mission of general management of the Company and controls the management in accordance with the corporate interest, taking into account the social and environmental challenges of its activity. As at March 31, 2025, the Board of Directors is composed of 11 members including 54.55% independent directors and 54.55% women. The Board of Directors has four specialized committees: Audit & Risk Committee, Compensation Committee, Nomination Committee, and Strategy & Investment Committee.

GOV-2Information provided to and sustainability matters addressed by the undertaking's administrative, management and supervisory bodies
Reported

Information provided to and sustainability matters addressed by the administrative, management and supervisory bodies are covered in the governance section. The Board of Directors is regularly informed about sustainability matters through reports from management and specialized committees. Sustainability considerations are integrated into strategic decision-making processes.

GOV-3Integration of sustainability-related performance in incentive schemes
Reported

Integration of sustainability-related performance in incentive schemes is detailed in section 4.2 Compensation of corporate officers. Sustainability criteria are incorporated into executive compensation schemes to align management incentives with the Company's sustainability objectives.

GOV-4Statement on due diligence
Reported

The Group has implemented due diligence processes as described in section 5.7 Duty of care plan. This includes procedures to identify, prevent and mitigate serious violations of human rights and fundamental freedoms, serious bodily injury or environmental damage, and health and safety risks that could result from the activities of the company, its controlled subsidiaries, and subcontractors and suppliers with whom established commercial relationships are maintained.

GOV-5Risk management and internal controls over sustainability reporting
Reported

Risk management and internal controls over sustainability reporting are detailed in section 3.2. The Group has established internal control and risk management procedures covering sustainability reporting. This includes processes to identify and assess material impacts, risks and opportunities related to sustainability matters, and ensure the reliability of sustainability disclosures.

SBM-1Strategy, business model and value chain
Reported

Ubisoft is a leader in the video game industry. The Group's main business activities are centered around the production, publishing, distribution and 'operation' of video games for consoles, PC and mobile. Ubisoft stands out thanks to a unique production organization which enables the Group to create and own all of its most significant franchises, enter organically successfully new segments and to release high quality new content and games on a regular basis. Taking advantage of these assets, the Group has considerably transformed and expanded its portfolio of franchises over the past 10 years, which now focus more on long-term player engagement: Assassin's Creed®, Brawlhalla®, The Crew®, Far Cry®, For Honor®, Just Dance®, Mario + Rabbids®, Skull and Bones™, Tom Clancy's Ghost Recon®, Tom Clancy's Rainbow Six® and Tom Clancy's The Division®. Ubisoft is adapting to converging industry trends and prioritizing its efforts on two key verticals, Open World Adventures and GaaS-native experiences.

SBM-2Interests and views of stakeholders
Reported

Player communities are at the very heart of our games and the digital transformation seen in the last decade has enabled Ubisoft to establish a direct relationship with them. The Group engages with various stakeholder groups including players, employees, business partners, shareholders, and affected communities. Stakeholder engagement processes are implemented to understand their interests and views on sustainability matters affecting the business.

SBM-3Material impacts, risks and opportunities and their interaction with strategy and business model
Reported

Material impacts, risks and opportunities and their interaction with strategy and business model are detailed in section 3.1 Risk factors and throughout the sustainability management report in section 5. The Group has identified key risks including business risks, talent-related risks, regulatory risks, and technological risks. These material matters influence the Group's strategic direction and business model evolution toward more sustainable operations.

IRO-1Description of the processes to identify and assess material impacts, risks and opportunities
Reported

In early 2025, in an effort to improve the efficiency of internal processes and strategic intelligence, a review of the overall risk map was conducted to streamline risk classification and strengthen the prioritization of risks with a significant impact. The Group has processes in place to identify and assess material impacts, risks and opportunities through regular risk assessments, stakeholder engagement, and materiality analysis. These processes are detailed in the risk management section 3.2.

IRO-2Disclosure requirements in ESRS covered by the undertaking's sustainability statement
Reported

The sustainability statement covers ESRS 2 General disclosures, Environmental information (E1, E2, E3, E5), Social information (S1, S2, S3, S4), and Governance information (G1) as detailed in section 5 Sustainability Management Report. The Group provides cross-reference tables and SASB reporting in section 9 to facilitate navigation of the disclosure requirements covered.

E1Climate Change

E1-1Transition plan for climate change mitigation
Reported

The Group has committed to an emissions reduction target validated by the Science Based Targets initiative (SBTi). Ubisoft is committed to reducing its Scope 1 and 2 emissions by 42% by 2030, compared to 2020 emissions. The transition plan includes deployment of green IT, green travel, and green procurement policies, along with Climate School training at Group level.

E1-2Policies related to climate change mitigation and adaptation
Reported

Policies related to climate change mitigation and adaptation are integrated into the Group's sustainability strategy. The Company has implemented an ambitious strategy with strong commitments validated by SBTi, including partnerships with the 'Playing for the Planet' alliance under the United Nations Environment program.

E1-3Actions and resources in relation to climate change policies
Reported

Actions and resources in relation to climate change policies include seven 'Green Game Jam' initiatives launched in 2024, deployment of green IT, green travel, green procurement policies, and Climate School training at Group level. The Group maintains educated teams and employee communities committed to environmental sustainability.

E1-4Targets related to climate change mitigation and adaptation
Reported

The Group has set a science-based emissions reduction target validated by SBTi to reduce Scope 1 and 2 emissions by 42% by 2030, compared to 2020 baseline emissions.

E1-5Energy consumption and mix
Omitted
E1-6Gross Scopes 1, 2, 3 and Total GHG emissions
Omitted
E1-7GHG removals and GHG mitigation projects financed through carbon credits
Omitted
E1-8Internal carbon pricing
Omitted
E1-9Anticipated financial effects from material physical and transition risks and potential climate-related opportunities
Omitted

E5Resource Use and Circular Economy

E5-1Policies related to resource use and circular economy
Omitted
E5-2Actions and resources related to resource use and circular economy
Omitted
E5-3Targets related to resource use and circular economy
Omitted
E5-4Resource inflows
Reported

ESRS E5-4 Resource Inflows

Ubisoft monitors resource inflows through various indicators to assess the deployment of initiatives and monitor progress made.

The monitoring indicators in place for 2024-25 include:

  • the proportion of recyclable materials in products out of the total weight of its materials;
  • the proportion of recyclable materials in the plastic films used.

Materials Used in Standard Products

For the 2024-25 financial year, 62% of the materials used in the manufacture of standard products are recyclable materials. To avoid double counting, recycled and certified materials are counted together. The main recycled materials include plastic, paper and cardboard.

Packaging Materials

As far as packaging is concerned, 100% of the plastic film used to protect the games is recyclable.


Note on packaging scope: Video game cases and figurine boxes, although serving a protective function, are intended to be kept by the user over the long term. As such, they are not considered packaging in the regulatory sense, but rather as integral parts of the product itself.

E5-5Resource outflows
Reported

Resource outflows

Ubisoft's material impacts on resource use and the circular economy are mainly related to the manufacturing of video games and their packaging. The company has implemented several actions to minimize environmental impact:

Standard products (video games):

  • For physical games, Ubisoft reduces environmental impact by replacing discs or cartridges with downloadable codes (Code in Box) for some games, reducing manufacturing process impact and end-of-life waste.
  • Paper inserts (inlays and inserts) in video game cases are FSC (Forest Stewardship Council) certified, guaranteeing responsible forest management. The objective is to extend this initiative to all platforms and territories, and to point-of-sale (POS) advertising materials.
  • Plastic coating used to stiffen advertising medium has been replaced by a more responsible varnish on all POS materials.

Non-standard products (merchandising):

  • Blister packs for figurines are made from recycled PET (polyethylene terephthalate), a material that is 100% recyclable.
  • Environmental criteria are included in most important calls for tender.
  • Suppliers are selected with certifications such as B Corp, GOTS (organic cotton certification), and Oeko Tex (textile products free from harmful chemicals).

Packaging:

  • Plastic films used to protect video game cases are 100% recyclable and carry mandatory sorting information in accordance with local regulations.
  • Purchasing and logistics teams work to optimize the size of packaging, master cartons and containerization to improve transport efficiency.
  • Video game cases and figurine boxes are considered integral parts of the product (not packaging in regulatory sense) and intended for long-term use.

Quantitative metrics (2024-25):

  • 62% of materials used in standard product manufacture are recyclable materials (including recycled and certified materials counted together; main materials: plastic, paper, and cardboard)
  • 100% of plastic film used to protect games is recyclable
E5-6Anticipated financial effects from resource use and circular economy-related impacts, risks and opportunities
Omitted
E5-5Waste
Reported

Waste

Ubisoft addresses waste management through its Green Events policy and sustainable supply chain initiatives:

Green Events Policy: The policy aims to reduce environmental impact of events organized by Ubisoft and sets out best practices to make events more responsible. Key measures include:

  • Banning the use of single-use plastic
  • Reducing the use of promotional items (goodies) to what is strictly necessary, or even reusing them
  • Hiring out equipment whenever possible
  • Keeping the use of packaging or over-packaging to a minimum
  • Incorporating the 3Rs principles (Reduce, Re-use, Recycle) into event planning
  • Taking environmental criteria into account when choosing partners and preferring eco-labelled products, services, equipment or goodies

Approach: The company focuses on waste prevention in the circular economy context, particularly for packaging and event materials. However, no quantitative waste data (total waste generated, hazardous vs. non-hazardous split, recycling rates, disposal methods) is disclosed in the reporting period.

Policy Status: The Green Events policy is accessible to all team members via Play Green resources. The broader Sustainable Supply Chain policy has not yet been rolled out across the Group but will be during the next fiscal year.

S1Own Workforce

S1-1Policies related to own workforce
Reported

Building on its achievements, the Group strives to constantly improve and adapt its organization to offer a safe and inclusive working environment so that its teams can learn, express their full potential and perform to the best of their ability. Ubisoft makes a point of promoting and enriching a strong corporate culture focused on innovation, with a long-term approach, providing a stimulating working environment in which each individual is respected, promoting the diversity of its teams, developing autonomy to ensure each team is able to thrive, encouraging efficient cooperation, and with particular attention being paid to individual and collective well-being.

S1-2Processes for engaging with own workforce and workers' representatives about impacts
Reported

The Group has processes for engaging with its own workforce through various channels including employee surveys, communities of practice, and regular communication mechanisms. The question 'I feel comfortable being myself at work' received a score of 80 out of 100 in the annual employee survey.

S1-3Processes to remediate negative impacts and channels for own workforce to raise concerns
Reported

The Group has implemented processes to remediate negative impacts and channels for the workforce to raise concerns as part of its commitment to maintaining a safe and inclusive working environment.

S1-4Taking action on material impacts on own workforce, and approaches to managing material risks and pursuing material opportunities related to own workforce, and effectiveness of those actions
Reported

Taking action on material impacts on own workforce includes the Group's efforts to constantly improve and adapt its organization to offer a safe and inclusive working environment. This includes promoting a strong corporate culture, providing stimulating work environments, and encouraging efficient cooperation with attention to individual and collective well-being.

S1-5Targets related to managing material negative impacts, advancing positive impacts, and managing material risks and opportunities
Omitted
S1-6Characteristics of the undertaking's employees
Reported

As at March 31, 2025, the Group employed 17,782 staff members compared to 19,011 in the previous year. Teams consist of 109 nationalities across 27 countries, with 26.3% women in total and 33.3% women in the executive committee.

S1-7Characteristics of the undertaking's non-employee workers
Omitted
S1-8Collective bargaining coverage and social dialogue
Omitted
S1-9Diversity metrics
Reported

Teams consist of 109 nationalities across 27 countries, with 26.3% women in total and 33.3% women in the executive committee. The Board of Directors has 54.55% women.

S1-10Adequate wages
Omitted
S1-11Social protection
Omitted
S1-12Persons with disabilities
Omitted
S1-13Training and skills development metrics
Reported

The Group maintains 16 active communities of practice for knowledge and skills sharing, supporting training and skills development across the organization.

S1-14Health and safety metrics
Omitted
S1-15Work-life balance metrics
Omitted
S1-16Compensation metrics (pay gap and total compensation)
Omitted
S1-17Incidents, complaints and severe human rights impacts
Omitted

S2Workers in the Value Chain

S2-1Policies related to value chain workers
Reported

The Group has implemented policies related to value chain workers including a selection process for suppliers based on criteria in line with the Duty of Care and Sapin 2 laws as well as environmental criteria. The Group maintains a responsible supply chain approach.

S2-2Processes for engaging with value chain workers about impacts
Omitted
S2-3Processes to remediate negative impacts and channels for value chain workers to raise concerns
Omitted
S2-4Taking action on material impacts on value chain workers, and approaches to managing material risks and pursuing material opportunities related to value chain workers, and effectiveness of those actions
Omitted
S2-5Targets related to managing material negative impacts, advancing positive impacts, and managing material risks and opportunities
Omitted

S3Affected Communities

S3-1Policies related to affected communities
Reported

Ubisoft is committed to creating gaming experiences that enhance players' lives and environments in which they can fully enjoy the gaming experience with their friends in complete safety. This includes the development of a safe player environment through constant investment in efficient solutions for protection of player privacy and data and prevention of toxic behavior online.

S3-2Processes for engaging with affected communities about impacts
Reported

The Group engages with affected communities, particularly player communities, through direct relationships enabled by digital transformation. Player communities are at the very heart of the games and the Group has established mechanisms for ongoing engagement.

S3-3Processes to remediate negative impacts and channels for affected communities to raise concerns
Reported

Reporting systems are systematically integrated into Ubisoft's online games to enable players to report toxic behaviors so that they can be addressed as quickly as possible. The Group has implemented processes to address negative impacts and provide channels for affected communities to raise concerns.

S3-4Taking action on material impacts on affected communities, and approaches to managing material risks and pursuing material opportunities related to affected communities, and effectiveness of those actions
Reported

The Group takes action to address material impacts on affected communities through various initiatives including the 'Fair Play' awareness program, player Code of Conduct, and collaboration with 'Safe In Our World' association to promote better mental health online through the 'Good Game Playbook' launched in November 2023.

S3-5Targets related to managing material negative impacts, advancing positive impacts, and managing material risks and opportunities
Omitted

S4Consumers and End-Users

S4-1Policies related to consumers and end-users
Reported

The Group has adopted monetization and engagement policies that respect the player experience and are sustainable in the long term. The golden rule when developing premium games is to allow players to enjoy the game in full without having to spend more. Monetization offers within premium games make the player experience more fun by allowing personalization of avatars or faster progress, however this is always optional.

S4-2Processes for engaging with consumers and end-users about impacts
Reported

The Group has established direct relationships with consumers and end-users through digital transformation. Player communities are at the heart of the games and various engagement mechanisms are in place including community feedback systems and content creator programs.

S4-3Processes to remediate negative impacts and channels for consumers and end-users to raise concerns
Reported

Reporting systems are systematically integrated into Ubisoft's online games to enable players to report issues so that they can be addressed quickly. The Group provides channels for consumers and end-users to raise concerns about their gaming experience.

S4-4Taking action on material impacts on consumers and end-users, and approaches to managing material risks and pursuing material opportunities related to consumers and end-users, and effectiveness of those actions
Reported

The Group takes action on material impacts on consumers and end-users through initiatives such as the global player Code of Conduct, 'Fair Play' awareness program, private reputation scoring in Tom Clancy's Rainbow Six® Siege, and the 'Good Game Playbook' to promote better mental health online. Since September 2024, children aged 7 and over can create Ubisoft accounts with age-appropriate protection settings.

S4-5Targets related to managing material negative impacts, advancing positive impacts, and managing material risks and opportunities
Omitted

G1Business Conduct

G1-1Business conduct policies and corporate culture
Reported

The Group maintains business conduct policies and corporate culture focused on innovation, with a long-term approach, providing stimulating working environments where each individual is respected, promoting team diversity, developing autonomy, encouraging efficient cooperation, and paying particular attention to individual and collective well-being.

G1-2Management of relationships with suppliers
Reported

The Group maintains lasting win-win relationships with business partners including Tencent, Google, EPIC, Apple, Nintendo, Sony, Microsoft, Amazon, and Disney. The Group has implemented a supplier selection process based on criteria aligned with Duty of Care and Sapin 2 laws as well as environmental criteria, maintaining a responsible supply chain approach.

G1-3Prevention and detection of corruption and bribery
Reported

The Group has implemented procedures and controls for prevention and detection of corruption and bribery as part of its compliance with Duty of Care and Sapin 2 laws in its supplier selection processes.

G1-4Incidents of corruption or bribery
Omitted
G1-5Political influence and lobbying activities
Omitted
G1-6Payment practices
Omitted